

While some of the track names are explicit, others such as "VISUAL SCENE" and "ENDING DEMO" do not seem to correspond to anything from the final game. Oddly enough, the sound test in the sound menu goes up to Track 023 even though there are no more tracks beyond Track 018.Īt 19D0 in the program ROM, remnants of what seems to be a different sound test can be found. What's interesting is that it's almost the same length as the used introduction theme. It's up to you to figure out why you are a large mutant thing fighting against a giant mech in the middle of the city!Ī non-looping, ominous track. Oh, and there are no in-game story elements. It's known for its huge (eight!) roster of playable characters, with five returning from the previous game (including Girulian, its final boss), a huge range of background details appearing through the levels, and weird enemy design, among other things. Guardians is the sequel to Denjin Makai, an obscure beat 'em up from Winkysoft. Leftover error messages from Denjin Makai.Some very obscure stage gimmicks - for example, you can feed the blonde leader to one of the mutant enemies in order to start a large wave of enemies.Red armored soldiers do not make metallic sounds when hit, unlike their blue counterparts.Unlike in Denjin Makai, character plush items appear extremely rarely - worth listing?.A good number of elements such as stage-specific enemy attacks and events do not make correct sounds.Linear Highway's developer names on moving vehicles) Probably tons of background graphics either unused or unseen due to either overlapping or appearing on screen too quickly (eg.Unused voice sound effects, could be from other games.Unused boss names along with the character names displayed on the in-game interface.In the home version, only three (Makai, Iyo, and Belva) out of the six characters are playable, and the other three (Kurokishi, Zeldia, and Tulks) were turned into bosses one stage was also removed. Weapons have limited uses and will disappear if the player isĭisarmed by an enemy too much or when the player moves to a new area. Points can be picked up by standing over one and pressing the attackīutton. Items such as weapons, health recovery items, and items awarding extra A thrown enemy can be tossed at another for additional damage. The attack button or perform a throw by tilting the joystick left or


WhenĪn enemy is grabbed, the player can perform a grab attack by pressing It was innovative for its time by including for each one of the six player characters an extended moveset (including team-up attacks) and by relegating special and crowd control. When two players play, they can perform team-based specialĮnemies can be grabbed simply by walking into one of them. Denjin Makai is a Beat 'em Up Arcade Game created by WinkySoft and published by Banpresto (famous for its Super Robot Wars series) in February 1st, 1994. The player also can perform a jumpĪttack. The final blow of the combo can beĬhanged to a throw if the player moves the joystick in the oppositeĭirection just before landing it. Repeatedly when attacking an enemy or multiple enemies will cause the The controls consist of an eight-way joystick and two buttons forĪttacking and jumping respectively. Health gauges are displayed for both player and enemy characters, while energy bars are displayed for special moves. Denjinmakai can be played by up to two players simultaneously.
